Tag Archives: interactive fiction
So I’ve been plinking along at a Twine game (which we shall call The General’s Bride), as a break from the Big Intended-For-Spring-Thing Inform 7 Project (which we shall call Maupertuis). I haven’t actually played around with Twine since Twine1 … Continue reading
A short review post! Sub-Q is a really interesting venue that I haven’t been keeping up with nearly as much as I should be. I’ve really enjoyed some of their reprints, like Lime Ergot (which I also never got around … Continue reading
howling dogs is a link-based story game made with Twine. Around the time I started writing this up, Emily Short did an interview with Porpentine, which you should read if you’ve played the game, but, really, also if you haven’t … Continue reading
The IF Comp 2012 Results have come in. Congratulations to Andromeda Apocalypse for the win! Congrats are also in order for runners-up Eurydice and Guilded Youth, and to everyone, really; thank you, authors, for such a fun round of games … Continue reading
Shuffling Around is a moderately difficult parser-based word puzzle game. The blurb is right, it would have been harder with graphics. Is Yompus really the author’s name? That seems suspiciously thematic. This game is sort of a yompus.
Ahem, getting back on track with Robert Deford’s The Sealed Room, next up in our line-up of IF Comp 2012 entries. It’s a very short, easy parser-based conversation-based puzzle game. The description says as much: This conversation-based IF game is the equivalent … Continue reading