Tag Archives: interactive fiction

IF Comp 2017: Transient Skies (dgtziea)

Transient Skies is a Twine game of space and planet exploration involving stat-tracking, some evidently procedural elements, and what looks like a number of endings. You travel from planet to planet, gathering resources and scanning the wildlife to add to … Continue reading

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IF Comp 2017: The Unofficial Sea-Monkey(R) Simulation (B.J. Best)

The Unofficial Sea-Monkey(R) Simulation is a short replayable Twine game that’s maybe 20% raising sim, 80% chronicle of depressing home life. Perhaps that’s a miscategorization–the mechanics of the game are pretty much 100% raising sim, providing the player with a … Continue reading

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Romancing the Twine

So I’ve been plinking along at a Twine game (which we shall call The General’s Bride), as a break from the Big Intended-For-Spring-Thing Inform 7 Project (which we shall call Maupertuis). I haven’t actually played around with Twine since Twine1 … Continue reading

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Sub-Q: The Tunnel; Teeth and Ice

A short review post! Sub-Q is a really interesting venue that I haven’t been keeping up with nearly as much as I should be. I’ve really enjoyed some of their reprints, like Lime Ergot (which I also never got around … Continue reading

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IF Comp 2012: howling dogs (Porpentine)

howling dogs is a link-based story game made with Twine.  Around the time I started writing this up, Emily Short did an interview with Porpentine, which you should read if you’ve played the game, but, really, also if you haven’t … Continue reading

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IF Comp 2012 Results

The IF Comp 2012 Results have come in.  Congratulations to Andromeda Apocalypse for the win!  Congrats are also in order for runners-up Eurydice and Guilded Youth, and to everyone, really; thank you, authors, for such a fun round of games … Continue reading

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IF Comp 2012: Shuffling Around (Ned Yompus)

Shuffling Around is a moderately difficult parser-based word puzzle game.  The blurb is right, it would have been harder with graphics. Is Yompus really the author’s name?  That seems suspiciously thematic.  This game is sort of a yompus.

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IF Comp 2012: The Sealed Room (Robert DeFord)

Ahem, getting back on track with Robert Deford’s The Sealed Room, next up in our line-up of IF Comp 2012 entries.  It’s a very short, easy parser-based conversation-based puzzle game.  The description says as much: This conversation-based IF game is the equivalent … Continue reading

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IF Comp 2012: A Killer Headache (Mike Ciul)

A Killer Headache is a difficult parser-based puzzle game.  I’ll say right off the bat that zombies are not my cup of tea.  The zombie meme is like a band that put out its last good single about ten years … Continue reading

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IF Comp 2012: Living Will (Mark Marino)

Living Will is a browser-based story game built on the Undum system: an epistolary Choose Your Own Adventure with interactive text.  Everything in that sentence appeals to me, so I went in positively disposed towards the game.  It’s short, easy … Continue reading

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